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Could someone please elaborate on where does "EditorApplication.ExecuteMenuItem("Assets/Open C# Project");" need to go in order to generate...
Facing the same problem here - did any of you manage to solve it?
Facing the same problem here - need to integrate C# library that relies on ConfigurationManager class into Unity project but not sure how to pass...
How would one go about switching from Mono Bleeding Edge to stock Mono when using Linux for CI builds via CLI?