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Thanks, I'll stick to .assets for this then. Heh, I of course meant the derived classes ;)
Okay I think I got'cha. If I want the scriptableObject to be serialized outside of the scene, I MUST add it to an asset using either...
You're probably right, but that guides does say the following: HideFlags In the examples using ScriptableObjects you will notice that we are...
The problem is caused by using the old depreciated Depth of Field effect. Delete it, and reimport the script to get the latest version (5.0+)....
Okay old thread that I stumbled across. But, I think you need to set the hideFlags on the scriptableObject to HideFlags.HideAndDontSave. This is...
I'm having the same problem as NikoBusiness. Here are some screenshots: Unity Editor DOF Enabled: [IMG] Build, DOF Enabled: [IMG] (The build...