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I'm in for the alphas and help with whatever else I can :)
The unpause problem was fixed by updating to the version 6.x
UnPause is not working for me, Heres the code: AudioController.PauseAll();Debug.Log("pause"); AudioController.UnpauseAll();Debug.Log("...
Would you mind sharing(if you can) that script, the scritp that I am working on is too basic and results in movement chopping.
Heres a way that also works based on the code above but also with rotation based on where the character is facing, for example attach a mouseLook...
I am trying to do selective rendering for the effects of my game but encountered a problem where things render on top of each other when they...
I just did that and what you can do is setup another camera to render only those objects and put the glow script only there. you can do that more...
Hi tomvds thanks for your reply. The only alpha I could change in the skybox was in the material tint, I could not find any other alpha to...
Download link: http://www.megaupload.com/?d=OC46RAOM
Thanks AcidArrow for your insight, I thought the same thing Im uploading a project right now and will post the link in a few minutes as soon as...
Hi All, In my project I want to apply some effects to various game elements but I dont want those to affect the skybox. I was reading the unity...
Also if you are going to use that code better to change the if statement to: if (vertical == 0 horizontal == 0...
Im giving a try in the PhysicsFPSWalker http://www.unifycommunity.com/wiki/index.php?title=PhysicsFPSWalker Now it seems to be working for me...
Same here. Did you guys figure it out by now?
Ok I almost got it, at least now the rotations from the turret head and the tank are veery close but its not 100% GameObject myParent =...
Also can anyone tell me how to add rotations together? I want to breakdown the rotations and add the parts together by each axis, i think that...
Yep I tried that smurd BTW there are 2 places that I use Vector3.up: RotationHeadHelper =...
I have a turret that is a child of a tank. When the tank is on a flat surface and the turret aims at the target all goes well because the tank...
bump I wonder if no one ever had any problems with Quaternion.Slerp? as I believe that the Slerp function is causing my problem, can anyone...
I have a turret that looks towards its target based on a rotation speed on the Slerp function, on its Y axis only the "head" of the turret moves,...