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Something like this? Create a collection of all KeyCodes that map to the respective 0-9 keyboard keys... KeyCode[] keypadCodes = new KeyCode[] {...
There's a few different ways to go about it. One way is to create a "SaveData" struct that encapsulates all the data you want to save/load on...
The issue is because of how you're using Input.GetMouseButtonDown(). This method doesn't check if the mouse was clicked on any specific...
Not necessarily - they'd only need to change the font-family of the "Insert Code" overlay text area, and it's one line of CSS. Before (current):...
default just sets a value to whatever default value of its type is. In the above example, the default value of a float is 0. Likewise, bool myBool...
Also, correct me if I'm wrong, but doesn't Unity also use Box2D for its 2D physics system?
As above. Also just FYI, you can simplify your property to this if you don't need any additional get/set logic: public List<Block> Childs { get...
You need to change your scoreText field type from Text to TextMeshProUGUI. Text is the type for the old legacy Text component.
Properties are functionally exactly the same as getters/setters. For Unity development specifically, the typical argument is not "replace...
Either one will work as there's functionally no difference between them, but a Button is likely faster/simpler to setup as it already includes an...
I'm not entirely sure what you mean by "attach more than one script to a scriptableobject", but generally you'd want to declare an array/List...
Initialize your rotBy array in Awake or Start instead. You can then remove the static modifier from angle. public class TurnWheels : MonoBehaviour...
You can call the parent function from a child function using the base keyword: void Update() { base.Update(); // Run parent Update function....
Minor optimization you can make as well - break out of the loop as soon as the first condition fails. No need to keep looping over the rest of the...
Simply referencing the item at the list index should be what you're looking for: List<Nave> myList; // First item in list. Nave myListItem1 =...
In whichever script you have that's instantiating your enemies, make it keep track of how many have been instantiated, and prevent it from going...
My personal view: Subscriptions make sense for services. I.E: cloud storage or web hosting. I can understand from a service provider's...
Nope! The "pollyCol" variable in the above example is already the casted type.
For future reference, you can also use the is keyword: Collider2D col; if(col is PolygonCollider2D pollyCol) { // Do something with "pollyCol". }
Alright. Based on the information provided, here you go: public class MoveScript : MonoBehaviour { void Update() {...