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Just to make sure, this is DLSS 2 right? because it's written nowhere even though I guess that's the default choice nowadays. Will you...
Hi there, sorry if that was already asked but: Do you plan on updating your asset along with any future FSR 2 updates and improvements? I'm not...
On my side I managed to fix it (for now) by running the Rendering pipeline converter on the Assets It created new assets and renderer. [ATTACH]...
For each prefab in the folder it will create 2 errors. Error 1: [Worker1] Texture creation failed. 'None' is not supported for Render usage on...
Same errors as #35, driving me insane. This project is 3 months old, it worked perfectly fine since 2022.1 betas then release up to now 2022.1.10....
Troubleshooting a little more, I found out at least part of the issue. Going from scratch, I created a new Material and applied the custom...
Hello, I was extremely excited to have Material variants, the idea was to be able to create parent materials with master settings and children...
Hello, unfortunately URP 13+ (Unity 2022.1+) changed a few things and the DeNorSob Outline render feature doesn't work on this version :( You can...
Hello, after years of using a very famous competitor's asset, I now switched to Nature Renderer 2021. To be honest I didn't dig too much, it does...
Oh sorry you're right I forgot that. It's the basic one yes, not one with any integration
Hi @jerotas, Using MA 2022 -> just a heads up, I might have messed up but I don't see how as I deleted all Master Audio folders and re-imported...
100% agree. That's where I'm really confused.
Your benchmark access is protected.
I personally don't understand the strategy here. You market HDRP everywhere like the next big thing for Unity. DLSS is only available in HDRP RTX...
Hey @Krull, a small request that could be really helpful Could you add assembly definition to ECM2 by default? I personally did it myself but...
Hi, not affiliated with the creator but I can give you 1 or 2 hints here. For Topdown you don't want to raycast at the terrain. What if there is a...
Hello, First of all I would like to confirm a test from a previous user reply: I rebaked all lighting and it now works properly. But it wasn't...
As you can see on the second screenshot, this is with exposure settings that doesn't overblow the light. The models looks all wrong anyway
Hi, I guess it's because of its Beta status but in Unity 2022.1 Beta 1 the sample scene seems to be broken. Here is an example when entering Room...
Hey Krull, The update looks really interesting. I'm holding off updating my current project because the refactor might change a lot of things -...