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I'm trying to access the camera of my iPhone 6 through Unity. I create the camera texture like so: for( vari = 0 ; i <...
I experience the same problem, also on 2013 Macbook 15" Pro with mavericks (experienced the issue already before upgrading to mavericks though)
Did you find any solution to this problem?
I am also interested in this. And - can it be used for cubemaps somehow?
download size is no issue for me. But 96 MB memory consumption for two environment maps (while the whole rest just consumes about 20 MB) is too...
Has this been solved in 4.2 (in 4.1.3f3 the problem still persits. although the editor allows to select compression, and the editor will also...
I'm facing this issue too with 4.1.3f3. - very annoying
well, it's mainly because GUI elements on iPhone need different size than on iPad (simply because the devices have different sizes). It's not...
I want to use different GUI textures for iPad and iPhone. In order to keep build size low, I don't want to generate a universal app, but separate...