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@jukka_j I am using Unity 2019.4.8f1. the domain path this WebGL build is located at is - https the request path is also - https So this is my...
I am using 2019.4.11 version. Still i got the same error as yours. But with relative URL I did not get this error. With Absolute URLs I get this...
How did you fix this issue?
Were you able to resolve this issue?
I use one plus 7 pro. I have the same problem as well. With Compute Skinning On in Player Settings > Other Settings is not rendering the Skinned...
Does this rotation method work for point cache particles...? Edit: Got it working. Found the solution from a post by one of the Unity Tech...
Any luck figuring out a fix for this??
I get the same error as well. Whenever I hit the Play button I get this fatal error.
@Fabrice_Lete I get a similar error report but this is related to the prefab entity conversion. ArgumentException: The given container was null....
thank you.
This worked. Thank you @RichardWepner and @rz_0lento I removed all the packages related to Dots first. Then again installed Unity Physics package...
Unity Physics 0.3.1 and entities 0.8.0 not compatible. A lot of errors occur. When can we expect support for entities 0.8.0? Has anyone already...
What do you mean by manually updating packages?
When I call RotateAround method what should the argument for LocalToWorld variable be? In other words how to I convert float4x4 to float3? Edit -...
Which one are you suggesting to move from PackagesCache to the Packages folder?
Do I need to set bounds even though it is an imported Mesh? This (page) is exactly my problem. (On camera rotation the entities disappear).
@andrew-lukasik did yu fix it...? I am experiencing a similar problem in a very similar scene condition. Let me know, please. Thanks
Thanks anyways
From your reply 1) - Yes, this was done. 2) - In my case, I am using a mesh from an import model. eg- Sphere mesh - Still, I added...