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It is possible to project those fluids on a 3D surface?
Uhhh, thanks, I guess.
I'll do these adjustments ASAP! Thanks for your feedback, I'll keep in touch.
Sadly it still not working. I've put the SpriteLights.Init(); method call on Update and even so the behaviour didn't change:...
Good afternoon. I have 3 problemas at the moment: 1- Distance based. Even using a scene were I somehow managed to generate the lights correctly,...
Thanks for the reply!
Good morning, I'm trying to use Azure Sky with SpriteLights: https://assetstore.unity.com/packages/vfx/shaders/spritelights-46409 But when I use...
I'll have to give up. Even following your video the map doesn't align correctly with player and blips position on scenario.
I don't have a clue on how to setup the minimap values so it matches the current player position. Also the player icon at it's center rotates more...
I'm sorry, I forgot to include the line number, but if I remember correctly it is 93. Your Asset is amazing! Keep doing a great job!
Nevermind, I found it: AssetBundleLoadOperation.cs From: SceneManager.LoadSceneAsync(m_LevelName, m_IsAdditive ? LoadSceneMode.Additive :...
Good afternoon. The Asset Bundle Loader works flawlessly with the Simulation Mode enabled. However when disabled or when I build the project, it...
Thank you very much for the answer. On that topic you linked, there was an answer for the same question I'm asking again now, I'm sorry for this....
Good morning. Those offline streaming improvements are amazing! Good job guys. My current needs demand that I provide scenes with the lastest...
What I heard is that this package works together with other ocean systems. So you can use the looks of UWS and the physics of DWP. Realistic Water...
UWS solution for physics is very basic. For a more accurate interaction maybe Dynamic Water Physics, available on Asset Store, would be more...
It depends on which fog you are using. I bought Azure[Sky] because their fog works with UWS.
The best looking ocean simulation for Unity to date, it is. There is a way to generate those maps runtime? A ship sailing through these waters...
If you get a reference to the Water component and set the variable "time" manualy you can freeze the water. However if you want to set it in...
I"ve got this strange flickering on ocean when moving the camera. What could be causing this?