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This asset is really great and simple to use, especially if you're a programmer. I've only been using it for about 30 mins - an hour and I've...
Absolutely! My projects are all strictly C#.
Hi AdamGoodrich, It seems there is an issue with how the prefab for UIRoot was saved or something, but to fix it, you need to select the UIRoot in...
You most likely need to create a preset for the weapons as well, yes. When I have time, I'll take another look.
If you could provide a little more information on what exactly you are trying to do, I may be able to help you out. I'm just not sure where to...
Thanks for all the feedback on the PoolManager. Looks like it needs another look through as well as all the scripts using it. We'll get it sorted.
Ah, Good find and thanks for the heads up. We'll get that fixed in the next update. In the meantime, you could throw any projectile prefab into...
I actually had this functionality setup before but it was removed for some reason. I think because it was the default setup, but having it as an...
Hi Deckard, Thanks for the feedback. I'll look into those issues for mobile and have them worked out for the next update. As for point number 4,...
Hmmm... I'll run through it again in a fresh project with the newest version of A* Pro and report back. Sorry it didn't work out. We'll get it...
Hi Upstage, What you want to make sure of is that on your vp_FPWeaponShooter component, there is a State setup for zoom. With the preset on that...
I'm not sure when we'll have an update for the AI, but my goal is by the end of this month. I'm not sure if this will include mobile...
If you are using the AI asset, that would explain all issues 2 and 3 as it's not optimized for mobile and does have some memory issues that I'm...
Wow, very cool. dfGUI and UFPS support. I may just have to check this out, thanks for the heads up :)
I'd advise you to implement some sort of slider control. If you are using another GUI library, they usually come with a control like this. I know...
There is a sensitivity setting on the UITouchLook Control (LookPad GameObject in the default HUD setup). Give that a shot.
That is really odd. In the game I'm making, I've completely removed all NGUI from my project and I'm using dfGUI. I'm not sure why installing NGUI...
Just posted a couple mods over on our official forum. A Swimming Trigger to put on objects that let the player know to start swimming. There are...
Come to think of it, I think I've seen this issue before. Try closing XCode and then deleting the XCode project and then re-build. I'm sure you've...
I'm actually using Unity 4.2.2. What version of XCode are you using? I'm using 5.0.1 (5A2053)