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Application.LoadLevel() is deprecated, try to use SceneManager.LoadScene() instead. And dont forget using UnityEngine.SceneManagement; at the top....
Yes, I did and it was alright. And I think it would be unlikely that the raycaster disappears in every scene in the project. That's why i assume...
Do you mean the survival shooter tutorial?: https://unity3d.com/de/learn/tutorials/s/survival-shooter-tutorial It has only 10 steps in written...
the given tutorial works for you
wifi offline? :D if you have time and want your multiplayer to be great, i recommend this guy: [MEDIA] What you are using is the High Level API...
private CharacterController controller; private float verticalVelocity; private void Start() { controller =...
hello, isn't the screen on mobile and tablet rotating automatically when you rotate the device? If not, maybe use ScreenOrientation like...
Yes, there are a lot of threads with 500 different workarounds and solutions. None of them worked for me though. hmmm :confused: thanks.
thanks, but unfortunally thats not the case. It occurs in every scene of the project. I wanted to know if there are global project settings for...
Maybe you can find them by tag or type and add them to an array: GameObject[] list1 = GameObject.FindGameObjectsWithTag("Fill"); GameObject[]...
Hello, you can paint textures with photoshop or even with paint. then you can use blender or 3ds max to create a model that gets the texture...
Hello, suddenly in every scene interaction with buttons and inputfields isn't working anymore. Even if I create a new scene with only a button in...