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This is what i believe you are looking for if (Physics.Raycast(crosshairPosition, transform.TransformDirection(Vector3.forward), out hit,...
nevermind i figured it out was binormals can close this
Hello all I am currently working on a bezier curve mesh generator thanks to this unity unite 2015 video [MEDIA] If you look at the picture...
hey check my code for interactive tiles...
if you test my code please be aware that you will need to adjust the leftCornerX and leftCornerY to the number displayed for the cell position ie...
@PJ-Legendre i am a complete noob here so dont quote me be here is a script i wrote for replacing tilemap tiles using System.Collections;...