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I've definitely checked that out, but I was looking for something that didn't use raymarching or metaballs. The example shader creator's tweet...
I was looking at this effect: https://twitter.com/klemen_lozar/status/1136504201029259267 and I was wondering where to start on learning how this...
I found an extension to the Camera called "Cinemachine Camera Offset" that does exactly what I need. Problem solved!
Good idea, and I've tried it, but it doesn't quite get me what I'm looking for. The offset betwen the positions ends up being too great for what I...
I'm working on transitions between freelook cameras to emulate the "aim down bow sights" feel from Breath of the Wild: https://imgur.com/NtLTPai...
This worked perfectly. Thank you!!
I would like to adjust the ScreenX and ScreenY values of the Middle Rig through a script on a button press. Is there a way I can do that? I've...
Ah my mistake, I should be clearer: I've changed the FOV for the zoom effect, no problem there. And yes, I want to transfer the LookAt/Follow...
I have two Free Look Cameras. One that follows my character, and that zooms when I press the left trigger on my controller. My first camera,...
I've been checking the documentation, and have downloaded the Cinemachine package, and Post Processing v2, and I'm using Unity version 2018.1.8f1....