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Hi, it does not support raycasts yet, I will add raycast in later versions
Thank you very much for your test and feedback, I will optimize these problems in later versions I'm developing my own physics online game, so...
In the stress test, GGPhys can handle 1100 ~ 1200 rigid body collisions at the same time less than 10ms with a i7-8700k cpu
Videos is not a stress test, In the stress test, GGPhys can handle 1100 ~ 1200 rigid body collisions at the same time less than 10ms with a...
[IMG] At present, the mainstream physical engines on the market use floating-point computing, and there are some parallel computing mechanisms,...
its stateless, if save all rigid bodies state. it can be used in rollback
PhysX uses floating-point numbers to calculate, so i think it is impossible to guarantee the 100% determinisim. I find a lightweight rigid body...
I can run training in Unity editor,it works well,but when i run training with exe, the exe can run,i can see the game window running well, but cmd...
Hello,Phong. I am developing a network physic game by using lockstep,the physics result of all clients is same in same platforms,but different in...
macOS:catalina 10.15 beta7 xcode:11 beta7 iOS :13.1 beta iPhoneX when i run HumanBodyTracking3D scene in ARFoundataion3.0 Samples on my phone,...
Unity 2019.1.9f, Windows XCode Version 11.0 beta 3 iPhone X iOS 13 Beta 1(17A5492t) Same here
sorry, i checked profile again, and i find gfx.waitforpresent eat 99.5% cpu, and take 7949ms at one frame when my app got stuck
Hi,all. when i install and run my app with face tracking on my iphonex,the game sometimes got stuck(everything in game got stuck),and the game...
i want to build a game in that face tracking is a very important function,so the game can only setup on iphoneX,i wonder if the game can pass app...
Hi,i want to build a game in that face tracking is a very important function,so the game can only setup on iphoneX,i wonder if the game can pass...