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I found the solution for this thread: https://discussions.unity.com/t/solution-cant-fix-a-unity-error-niceness-calling-setpriority/287935...
Had the same problem with 2022.3. It looks like Unity does not properly getting rid of Oculus' stuff. So the solution is to check if the XR stuff...
Fix for "Enable Input Tracking' is enabled, but Position and/or Rotation Action is disabled" warning Unity asks you to enable the input action...
This is an awesome tool, and a time-saver! Huge thanks for this!
Any updates on this topic? I'm having some problems with updating ARKit scans with addressables, and I think clearing the cache will solve my...
I've been using Unity since 3.2 (or something like that), and I noticed the Favorites only three times or so during my years with Unity. Once I...
When you switch platforms the code is recompiled, so it is expected behavior. Not sure if there is a clean way to do it
QUOTE="steego, post: 4519762, member: 21970"]Here is a shader that does this for LWRP...
I had a similar problem. Updating vuforia to 8.5.9 solved the issue for me
Hi everyone! I have a scene with multiple glass and transparent objects. However, as you can see from the image in the attachment, I couldn't...
So we still can't write our own postprocess effects for HDRP, we can use stack v2 for LWRP but it will be replaced in future so I guess there is...
Glad that it worked for you, happy to help :)
Yeah I'm having the same problem. As a workaround I'm assigning the material through the following script: using DigitalRuby.FastLineRenderer;...
Thanks for the answer. I tried that and it works :) But now when I try to load the saved mesh (which looks correct in the inspector) and assign it...
TL;DR: Is there a way to save the generated mesh and reuse it in the runtime? Hi! I like the asset so far, however, I have a question. Can I save...
:/ that is bad. Well, I'll do as you suggest than. Thank you.
Ok so I declared "using Windows.UI.ViewManagement;" and tried to use "ApplicationView.PreferredLaunchWindowingMode =...
I am experiencing same problem on windows 10 with Unity 5.2.2. I built my game for windows store with universal 8.1 sdk and I cannot start my game...