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Up until now I was aiming for 1280x800 resolution. But now I read that only 4.4 percent of Android users have a device with this resolution. What...
Why is it that when I anchor a gameobject to the left side, it works only when I parent the GO to the panel AFTER I set an anchorposition of the...
You cannot convert a Texture2D into a Sprite because those two types have nothing in common. How come? In the editor you can do it easily with...
Is there an easy way to do this? This doesn't work as the program looks for Sprites only. var textures = Resources.LoadAll (("Textures"),...
I had the same problem. Thanks for the solution!
Sorry, but nothing. This really needs to be implemented in the Unity.
No problem. I'm glad to help!
To me it seems that the raindrops are instantiated off camera (the positions don't represent pixels but rather distance, where 1 point is 1...
Can you clarify what do you mean by not appearing? Are they not instantiated at all? The position 1024 is a huge number. It seems that they are...
It seems to work now after some tweaking. Thanks, makeshiftwings!
I don't get why the lighting (spot lights) is so "wrong" in 5.3. Now, a spot light has a cartoony feel to it and I really don't understand why....
The lighting behaves differently in 5.3 in comparison to previous versions. I had a scene with a few spot lights creating a nice effect and now in...
When I hover over an UI object (Image) I want to get its name. How do I do it? This code doesn't seem to work: function FixedUpdate () { var...
lordofduct's code did the trick! Thank you, I really appreciate it. Thanks to both of you. Unity community is really awesome.
I have an array of GameObjects (var gameobjects : GameObject[]; ) and I'd like to sort them by their Y position (from the smallest number to the...
You can also do this: 1 / File Scale which gives you a Scale factor.
GameObject.Find("backgroundmeniu").GetComponent<SpriteRenderer>().enabled=false; You have to store this in a variable, if I'm not mistaken. var...
Can anyone who knows about this stuff please tell me if it's a software's fault (on either side) or a hardware issue?
I compiled the scene for an Android phone today and the shadows work there. Now it really looks like the tablet does not support shadows. Too bad,...
Is there any reason why shadows wouldn't work on devices with PowerVR GPUs? If not what do I need to change in the settings to make them work? Can...