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Yeah, I can confirm it also. Shame that this is present, it demotivates me from updating.
I also like the new one.
It would be great if the Hub could remember maximized status. I tend to prefer my hub window maximized, but everytime I restart hub/my PC the...
awesome! thank you so much!
I think I still saw it in 2022.3.23f1, but I'll check it one more time.
I like this version better than the previous one, to be honest. Is it a bug really?
at this time I can't differentiate the irony of authenticity here. As I haven't yet tried unity 6 - is it really faster?
[IMG] it seems that there is imgui container injected by the toolbar extender and the provided button styling differs slightly than the unity's...
It seems that it uses IMGUI, and now the buttons are slightly different than the default ones. I don't see a way to style them using USS (which...
Got it, many thanks! <3
sorry to necro, but I am aiming to do something really similar. Have you used the UI Toolkit for that? Any hints maybe?
the placeholder splashes were only in the alpha releases of the engine iirc
Yeah, I don't like to rant too much, but it is quite baffling that the company making game engine (which is really complex and demanding task)...
The issuetracker page is live now:...
It can. There are separate cameras after all. [IMG] I am not saying that it is the cause in this case, but it might be worth checking in. I...
is the field of view the same? Show some screenshots maybe?
The bug report just was confirmed by Unity. I am amazed at how it ended up in the release.
After migration from 2022.3.17f1 to 2022.3.20f1 (with HDRP) I noticed that my prefab previews are broken. The preview window contains UI objects...
How do you handle depth occlusion in such case?
what are the advantages over the Animancer?