A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ok, I'll try that out. Thanks for your help on this.
Ah ok, that makes sense. Removing "new PlayerInputActions" does get rid of all of those actions. So then if I'm not instantiating the component in...
I added a PlayerInputManager, joining players manually because I already had my spawning system all setup with the old input manager, and input...
I'm having the problem you described, where every device controls every player. I have a Player Input on each player object and this in my code....
I'm going through this tutorial right now and had the same problem. It ended up being caused by my bolt/vfx having a rigid body component on it....