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It is recommended to use the Unity animation state for this. Or you could just check that the animation state is always equal to the class state....
Psuedocode onEnable menu state = current state OnDisable menu state = current state I suppose its just a case of finding out how to do...
If that's the case would it be best to just go with joysticks?
I have done much research into first person camera controllers, but I can't seem to find the ideal set up. I am trying to develop a first...
I have tried this but it didn't manage to solve the problem.
I don't want the state machine to go though the closed state first. I believe I want a link from the entry point to the opened state.
I have tried this but the state machine seems to work the same as with the original code I have posted. When I disable/enable the GameObject the...
I have a UI drop down list that uses an animation state machine to drop down/fold up a submenu. The issue I am having is that when the list has...
I will look into those examples. What would be the best way to learn how to use singletons?
Thanks for the response. I am trying a few avenues. The code snippet you have posted has led me to develop code which can be seen in this post. It...
I am developing a progression system game in Unity3D and in a scene I have multiple GameObjects that have the UI button component. I am trying to...
*Update* felt as if I went on a tangent when in fact I am trying to develop a first person camera controller that can move forwards/backwards,...
So in simple terms I have 2 scripts. One script script (a) contains delegates and events. The seconds script (script b) will contain an event...
I suppose I could than use that value in the if statement to determine which array elements was pressed.
Because I have more than one Gameobject with the same tag and each onclick handler is referencing the same function. The function than determines...
It is a series of UI Buttons that have an on OnClick event.
The condition I am wanting is to know which button has been pressed pressed from the GameObject array. I have a GameObject array which has been...
There must be a way to linearly search through an array of GameObjects and use each index from the array in a an if statement. This is what I am...
Yes, that will be a list of buttons that are components of the GameObjects with the same tag.
I am looking into using a list of GameObjects with the same tag and accessing the index of each GameObject in the list.