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@Fuestrine Hi, I don't know if you have seen this behavior before, or someone else has mentioned it. I'm having a problem with your...
Hi, I'm having a really hard time with a surface shader that has tessellation. This shader is meant to be rendered on the magic leap device...
Yeah. That’s what I ended up doing to be able to keep working. Thanks for checking!
I'm getting this error when trying to build a standalone Windows x64 executable when the Lumin plugins are present in the project:...
@Fuestrine I apologize, the behavior that I was seeing on the FPS camera running on the PC clients wasn't related to your assets at all. On the...
@Fuestrine Another thing that I didn't mention is that some of these players are controlled different. There are PC players, that use keyboard and...
The owner of the camera, and the only one that has authority over the movement is the local player. I was using Unity's network transform for the...
Hi, I bought your asset a few days ago, and I'm having trouble with clients that have FPS cameras, all of these objects have local authority. When...
To elaborate a little more on the problem. Our application will always run on a LAN where we have control over our own router/network, however, we...
We've been using the HLAPI for our project for a while now and we haven't had any major problems. Currently we have a dedicated server and...
I have a very simple state machine with a sub-state machine that handles a bunch of idle animations in it. Since this project that I’m working...
You can use a StateMachineBehaviour https://docs.unity3d.com/ScriptReference/StateMachineBehaviour.html. Once you create it, you can assign it to...