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Impressive work as always! I tried to do something like that.. and although I didn't find too much info on editor node windows I got a simple...
I didn't try with walking a path... But I would set the action list as: Action 0 : Engine: Wait -> Time to wait = 0 Action 1 : Walk path ->...
Hey! I loop actionlists doing this: - First action is empty = Engine Wait (0) - On last action = After running SKIP to action 1. You can't skip...
Thank you Chris! Awesome as always :) I really liked those: I see what you did with the Change rendering Action hehe thanks ;) But more...
Well... that's not my game hehe :) it's just a scene I used to test what AC was apable of, and establish a workflow for the real one... and this...
Hey Chris... good work with the new Top-down 2D :) That's the way I do it... from now on I dont have to change the sprite orientations with the...
Hmm.. I think you dont need 2DTK Camera for this... I use it because I want the multiresolution support for handling different aspect ratios,...
Hey! Both the Adventure Creator's 2D camera and 2D toolkit camera use matrix transformation and are not "compatible" but it doesnt matter...
Sorry to hear that... I just updated one of the projects I have... and the only problem I encountered is that the managers where not linked to...
Haha that's why we are here :) helping each other is always good practice. Hmm Interesting. I'll try with something like that. Hehehe I...
Eip Chris... One question... Is it possible to know inside an action (from an interaction actionlist) which interaction and which hotspot was the...
@TayannaStudios Hmmm good point there! Although for "that dosen't work" kind of reply you should use Inventory->unhandled events-> Use/combine...
@Fufurata1234 Hi there :) I'm completely new to Unity Navigation system, so I can't assure you this is 100% correct but for what I have used it...
That happened to me also... I have them on manual sizing now. But automatic size will fully work on future updates for sure... I'm still not sure...
Hmmm.. so you are doing a dialog window? The one which the dialog lines to choose? or the dialog text talked by the character?
@SoloChristian I'm not sure what problems do you have... but I had a few problems with text on the menu (in my case the speech) with the automatic...
Merry christmas and a happy new year then! :)
Hey... Just two things... - In the walking action (along path/move to points)... if you set move speed to run, the character moves at that...
Hmmm... :confused: mine it's in Cutscene mode, so it must be something I did... but maybe It's because I use the onLoad cutscene for running the...
@endikaeguia good then! you are working things up :) I have a few problems with onHotspot/onInteraction menu when it's in a moving NPC (choose...