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Hi there! I'm thrilled to announce my first public Unity asset - EasyBootstrap! Bootstrapping?: In game development, a bootstrap loader is the...
Here's more info on the case:...
Thanks for the answer! I'll have a go with your suggestions, and check back with my results (if I remember to :p) to help others with the same issue.
Hi! First of all, let me say that SmoothSync is really godsent for my project. It's awesome, and it's amazing to see that the developer(s) are...
Nevermind, it seems like your earlier fix just got pushed through by the asset store!
Hey! Just bought your asset, and it doesn't seem to be fully compatible with the latest MLAPI API, you planning to release a fix soon?
This actually worked!!! Thank you so much, been looking for an answer for multiple days <3
Here's the code: //Waltz FPS Player Controller Developed by John Ellis, 2018. //If you need any help, contact me at...
Hmm this actually sounds highly likely, and could be the cause to my issue! I can post the tull script here if someone wants to verify this...
I'll post the full script here for anyone who wants to take a look.
Just tried it, didn't change a thing. Not sure what's the problem here!
Currently, I'm updating my movement in a fixedUpdate method like this: void FixedUpdate() { m_char.Move(m_movement * Time.deltaTime);...
I commented them out just to test some stuff. I will use to code tags from now on. Thanks for reply!
I get this error with my code: Assets/Scripts/Animations/PlayerControl.js(14,16): BCE0089: Type 'PlayerControl' already has a definition for...