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@CiaranWills Yes ARKit Face Tracking package is installed. The newest recommended version does not work but downgrading to ARKit Face Tracking...
@CiaranWills I can't find that setting, see screenshot. Am I looking at the wrong place? But it shouldn't matter anyway, when I am using the...
Bug confirmed, but I think its AR Foundation / ARKit unity packages. I downgraded to AR Foundation package version 4.0.2 and ARKit package version...
Here is the debug logs from xcode when I run my app:: 2022-04-05 11:38:27.931558-0500 mirror[2254:341142] Built from '2021.2/staging' branch,...
Hi - I don't know if this is a MARS specific issue but face tracking is not working at all for me. I've tried simple hello world type tests, both...
I wrote a separate thread about this but after extensive testing, I'm going to call this a bug. As far as I can tell, it is impossible to enable...
How do I change camera facing direction for iOS with Unity MARS? My app is stuck on world facing. Adding AR Camera Manager does not fix the issue....
I would really love if someone could point me to some clear documentation about how to set front or rear facing camera in Unity. I'm trying to do...
Can anyone confirm if ARKit 5 supports both body tracking and people occlusion simultaneously? Does Unity have this working yet? I heard it may be...
It worked! Thank you for the quick reply, much appreciated.
I just activated a new trial version of Unity Mars and for the first five minutes it was working fine and then Unity crashed. I reopened it and...
So I open a new project with Hub and select New URP Project template. When I open the project the following is missing: 1. Shader Graph 2....
I ended up writing a script that repairs the prefab by re-adding all the missing meshes. For this to work each mesh component must be named the...
Hmm its not working with PrefabUtility. Its saving the prefab with the script but still the meshes are all missing. Heres the code: public class...
Thanks @kdgalla , I have created a small script to save the GO as a prefab: public class SaveAsPrefab : MonoBehaviour { [ContextMenu("Save...
@StarManta Thank you for this, I managed to get it working using the ContextMenu. Improved code here: public class RemoveSmallParts :...
Hi I have a script that removes small parts from a complex model that I imported into Unity. The model is a hyper detailed CAD model and too...
Hi I'm trying out Natcorder for the first time and getting choppy distorted video output on IOS 11.3. I tried lowering the resolution but its the...
Hi I'm hoping to get some help on this problem I'm stuck on. I have a Texture2D that is R8 pixel format (one channel) and I need to convert it to...
Hi - I have my own custom generated particle mesh (either mesh points or mesh triangles) with per-particle color - can I simply apply your shader...