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How could I access the class Shape from runtime through another script so that I can modify the shape and then save it to a sprite? Is it possible...
If you're not building on Unity 2018 it's most likely irrelevant since there has been so my iterations of the Editor since this post.
Alright, I'm going to dig into the Zero Formatter and Protobuf a bit more because another thing we need aside from speed is reduced file sizes....
@newlife Do you have any experience using ZeroFormatter? I am looking for an alternative to our serialization methods that needs to support...
Is there a way to handle serializing and deserializing this types when working with an IL2CPP environment such as XBox One? Do I have to write...
Would you happen to still have a fixed code structure example for protobuf when handling arrays. And maybe insight into handling the serialization...
Any update on this? I've come across the same issue when downloading a sprite via a URL Texture then using Sprite.Create() to apply it in the UI....
If you do this and update the player velocity.x based on input, then the next frame will render the velocity.x above zero because the distance...
Thank you for the information, I will look into the information you've provided and also consider a CPU switch to something like an AMD Ryzen...
Has anyone ever experienced temporary system freezing when building for WebGL platform using Unity 2018, I've tried building on both 5.3f1 /...
I was scripting something similar today and hit the same issue, I know this is outdated, but I didn't see that you got a response. If your Ferris...