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This is great to hear. By the way, is there any world where we could see something like Hot Reloading in Unity in the future?
Boys they have a timeline. We're so back.
Hey there. I'm looking to be able to slice meshes in a way where I can get consistent outline widths regardless of the size of the mesh. Is this...
Thanks. I've actually seen this video before. It suggests an inverted hull for the outlines though, and I'm not sure if that would work out too...
Hey there. I just had a question concerning the replication of a particular style. This is a concept piece from one of my artists. We're looking...
So I'm trying to replicate the visual setup of Cult of the Lamb. Aka, 2D sprites in a 3D world, reactive to 3D lighting and shadows. Camera is...
For those that don't want to spring for a new machine, maybe give this asset a try?...
From what I understand, you shouldn't directly set the transform.position of an interpolating rigidbody, since the interpolation is handling...
So my project features 2D sprites in a 3D world (think Paper Mario). When I make a prefab containing a SpriteRenderer, the prefab preview displays...
Just to follow up on this. Feels amazing to make quick edits without exiting play mode or needing to wait for domain reload. I will say though...
Hey there, thanks for the quick responses. Gave the asset another try today and decided to do a full redownload just in case. The error is no...
Ya I can imagine it being a pain if you rely on quite a bit of 3rd party plugins/tools. Personally domain reload is my #1 biggest gripe with...
Damn really?
Unfortunately Hot Reload isn't working for me at all, Playmode or not. My Unity version is 2022.3.10f1, and my Hot Reload version is 1.12.8. No...
Hi Josh. The last update to the main post was back in February 2023. Would it be possible to update it based on current goings-on?
Thanks. I actually came across this thread about a day after creating this post. Some seriously solid work. I ended up contacting the devs of...
Recently I discovered this game and became enamored with its combination of 3D geometry and 2D sprites. I'm interested in replicating its set up....
I'm confused. You can set the collection method. Whether that be everything in the scene (All), objects defined in a region (Volume) or everything...
I have discovered that supplying a non-zero Z component to the vector also results in movement. The agent remains bound to the graph so it doesn't...
Setting the destination seems to work fine for me (maybe they fixed it), but I'm getting this issue for NavMeshAgent.Move. Even something as...