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After using Git LFS for more than a year, I've recently found out that several hundred of our .PNG files still weren't tracked by LFS despite...
This fixed it! Thanks! Yeah, I am working on macOS, and Unity uses Macs for Cloud Build, which explains why other people in the thread didn't...
We don't have any parent ASMDEFs. I perfectly understand the consequences, that's why the only ASMDEFs we have are those already included in...
Yes, but not for Rewired, not touching it. Yes, and the error appears even before attempting a build, it's always there in the editor console...
Facing the same issue with 1.1.22.1. Tried doing clean install twice (including restarting Unity after deleting Rewired, then again after...
Agree, plus it's lacking convenient "Group by", which I use to sort assets by status (to see the updated ones on top).
No noticeable improvement.
You might find more luck if you submit a bug report with a repro project, because really this thread is about poor performance when interacting...
https://unity3d.com/unity/qa/patch-releases it's a full install.
I believe my issue might be relevant to the other reports here. I've submitted a repro project and description: Case 967880
You could try removing that tab. It fixes the issue for me.
@artysta, do you have Asset Store tab (activated/visible or not) somewhere in your layout?
@unity_andrewc In my case it happens every time I open Asset Store as a tab on the same pane as Scene and Game. I would get that error every time...
I think what @supremegrandruler was saying, is that all your images that are only supposed to be used by Unity Editor are being packed into actual...
I am having a problem with System.Uri objects unexpectedly converting to lower case in WebGL builds. I am sending HTTPRequest to an URL that...
What would you use that for? It makes up the last two elements of our build versions: major.minor.commit.hash (e.g. 0.1.250.g0c85fbc), where major...
When using Git, we've had a function that would put current commit number, and it's short hash in the game's version string. Would be great, if at...
We have gigabytes of test scene assets, most of which we won't need in the next months, so committing them to Collaborate would only pointlessly...
That's great, thank you for clearing that up.
Other than creating two separate organizations, are there any ways to set up access control within organization? We have two separate teams...