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I'm looking for exactely the same thing andif it's not too late, maybe this can help you out....
Probably it's too late... But if you check the box/option "Use Full Kinematics Contacts" in the inspector it may work, it actually worked for me
You can check it out in the Unity's Scripting Reference page: https://docs.unity3d.com/ScriptReference/Graphics.Blit.html
Hi guys, I was working on a demo project and using NavMeshAgent and Animations together on a character. I managed to make everything work fine...
Hi, I'm playing with some code, creating a minecraft like terrain, procedurally, of course. Almost everything is working good, except for one...
Hi Harter, thank you very much ;) You're awesome.
Hi guys, I started to learn how to extend the unity Editor and I'm a bit lost at the moment, I want to create a brush like the ones used in the...
Interesting... never thought about that detail, but you're right. Maybe it's better to rethink my point of view about this GPGPU stuff x) Thanks...
Still I think this poses a new problem wich is resources concurrency in the GPU, during the game execution time the GPU will be busy, so I don't...
thank you for the tips guys. But as I told you Compute Shaders are out of question since they won't work on my machine, they need dx11 (Shader...
Hi guys, I was wondering if is possible to execute non graphics algorithms on the GPU using shaders and then retrieve the data. I already posted a...
Now I got it. Thank you very much for the answer and for the links :D
Greetings guys, I'm starting to learn how to write/create shaders and I decided to learn Cg. I'm using the book "The Cg Tutorial" wich can be...
Thank you ;) I already saw the documentation in unity website, but my main problem now is about datatypes, what kind of data types can I use,...
Basically I want to be able to compute non-graphics code, just like OpenCL. Is it possible to do with Compute Shaders in Unity, and can someone...
Hi everyone :D I'm trying generating a procedural terrain using marching cubes and thanks to scrawk 'till know everything is going well. Now my...
about you algorithm there's one thing I didn't understand. Inside your CreateMesh method: for(int x = 0; x < voxels.GetLength(0)-1; x++) {...
try to use a C# File Stream (from System.IO) to read the files.
At first I was actually trying to avoid marching cubes, and I thought about smoothing the mesh by just creating points between cubes to smooth the...
I solved the problem using the unity script "CombineChildren", add this component to a gameObject and the script will combine all child objects...