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It might be video encoding that is slowing down the CPU. Try changing the Media File Format. ProRes Quick Time seems to work for me. If you don't...
It doesn't. I cant seem to animate tmPro text into its place in the UGUI Layuot :-(
I think I'm starting to understand... The VertexJitter.cs in Animating Vertex Attributes sample seems to recalculate the bounds of the text. When...
Where should I put the code that animates vertex attributes of a TextMeshProUGUI component if this is also animated with parent layout components?...
seems to be a long lasting problem :( https://forum.unity.com/threads/virtual-mouse-and-canvas-scaler-scale-with-screen-size.1128836/ I don't...
Seems to be a general problem with the coordinate system of VirtualMouseInput...
The Gamepad Mouse Cursor sample doesn't seem to be compatible with the Canvas Scaler "Scale With Screen Size" setting. If the Canvas Scaler scales...
That was it! I had an extra inspector locked to the build configuration, for fast build & run. I closed that inspector, and now the debug wires...
I cant see any debug wireframes of physics shapes in the editor in my project. The project was created by copying the basic Tiny3D 'hello world'...
To lock and hide the mouse cursor, I'm using this code in a System OnUpdate method var input = World.GetExistingSystem<InputSystem>();...
cool, thanks!
I guess sprite animations are not yet supported. Has anyone tried working with sprite animations, or started implementing an animation system in Tiny?
I'm saving scene metadata in a scriptable object (and serializing it to disk when changed at runtime). The instance of the scene metadata belongs...
An "Add to Build Settings" button is a simple example. I'd like to use it for a level management system. I store metadata about the level (scene)...
Hide flags of a SceneAsset are set to NotEditable. Can this be changed?
I'd like to create a custom editor for a SceneAsset. It works, but everything in the editor is disabled. Is there a way to fix this? using...
That helped a lot, thanks!