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@TreyK-47 Do you have an update on this one? We have user devices with the download cache increasing in size because the old bundles don't get...
For those having a similar issue, I managed to fix it in a rather weird way Got rid of all enumerators (not that it helped, but I chose to do so)...
@Shaunyowns Thanks for the update. You are right, the version is correct but lacks information, examples, and details.
It's this kind of thing that really annoys me about Unity and its documentation.. when they intentionally throw users into an unknown...
We have 2019.4.10f1 and I am not sure why it needs the screen recording permission. Is there something we need to be concerned about? Is unity...
We upgraded to 2019.4.10f1 and it seems to be working fine now. I'll update this thread after more testing.
I have pretty much all of my logic in coroutines (like it is in some examples), though I must say, I have been tempted to use the Update() and a...
I do notify the user based on the logic above (my previous comment) and retry, but as I mentioned, it gets stuck at the same percent completion...
This is XCode console and I am not checking for the status inside the while. How do you suggest I recover from this assuming the status of the...
I do see this log before the download stops - this is 1.15.1 addressables on iOS [] tcp_output [C17.1:3] flags=[R.] seq=4213225455,...
Looks like this is fixed in addressable 1.15.1.
I can confirm that this is fixed in 1.15.1. We had this in 1.14.2.
We see the error below Uploading Crash Report InvalidCastException: Unable to cast object of type 'SceneProvider' to type 'IResourceProvider'....
Interestingly, I don't have this problem. Perhaps because I have 30 keys? The percent download is fluid from 0 to 100. Though I did notice that...
It works perfectly fine in the editor. I don't understand why one key at a time helps over multiple since the API has an option to send multiple...
Same issue here, it is stuck at a progress completion for a very long time.
@tealm Are you having issues with DownloadDependenciesAsync not completing the download? We are having issues with it randomly. Also, the keys...
We have an annoying issue with addressables where randomly it fails to complete and is stuck at a given percent download for a long time. We have...
@DavidUnity3d Any update on this? We have a similar issue where DownloadDependenciesAsync would not trigger the completed callback and is stuck at...
@Tautvydas-Zilys We have a similar issue in most of our platforms (iOS, Android, Standalone).. very intermittent and is impacting some of our...