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Hi This asset looks great! I read the documentation and you mention a specific version of shader graph, 7.1.1, will it also work on current...
Thanks Mister D, as far as other characters are concerned it's a solo affair as the station is abandoned. It's very much you as the player vs the...
So I've realised that the bottle neck was shadows (and some image effects!) Think I'm back on track. Using deferred is a blast, so happy that my...
I've been playing around with switching to the deferred rendering pipeline. The positives are that I'm not going to worry about light baking...
Thank you so much for the feedback, I'll take that all on board. The first terminal has to be read completely to progress but the others can be...
Quick Link:- You can get hold of the first chapter for free from Steam over here: http://store.steampowered.com/app/395470 - Hi All, I've got...
Have you checked what texture you have in your skybox / sun? might be causing some bounce back ...
I have found a solution, but not sure if it's a workaround of a bug: If you change Directional Mode in General GI to Directional Specular This...
I have found a solution, but not sure if it's a workaround of a bug: Change Directional Mode in General GI to Directional Specular This so far...
Looks like a fix is on it's way in 5.2.2p4 and possibly already fixed in Beta build (not tested it yet) :D...
Yep, have the same problem. Works when there's no occlusion but real times stop when occlusion is on ...
Hi, Since updating it seems real time lights are turned off when using occlusion data. If you delete the data the lights are rendered correctly,...
Hi, I've looked through the forum and seen a similar problem I've been facing but is there a solution? Once I have light baked a scene,...
Hey, Thanks for the reply. I'm using SE Natural Bloom & Dirty Lens . With the effect up it blow's out the camera completely, but set to '0' it...
Just to update, here it is in captured footage: [MEDIA] Anyone ever had this same problem? Thanks
Hi, Has anyone had this problem with Light Baking in Unity? [IMG] Once a bake has been complete and you run the game, these little white blocks...