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Non need anymore, as long as you designate a property in shadergraph to allow the override and set it to hybrid per instance, it allows you to...
Oh aye, in reference to the Experimental.AI not the AI.Navigation package which is still getting updates, but there is roadmap or intention update...
The current roadmap doesn't show anything under development for Navigation AI. https://unity.com/roadmap/unity-platform/navigation-game-ai So...
Experiment.AI package was the only way to grab points on the navmesh inside the job system, with it now being deprecated we will be forced to do...
RaycastCommands and batch scheduling raycasts works properly for multiple hits in 2023.1.0f1. So how it works is when you schedule the batch...
Yes you for sure need to make sure Vsync is disabled otherwise it won't matter what you do. As to any other issues, it can just be throughput...
At a certain point with however much data per frame is getting sent to the GPU you hit a limit to the throughput and that can cause them to be...
I installed the latest 1.0 version Entities and Entities Graphics but after installing com.unity.physics the component of LocalToWorldTransform no...
I'm not sure on the tangent issue, and if it would actually be modified in some way by the position of the vertex. What I've done when I'm...
If you don't bake the normal map and translate the normals based on that output you will get some really odd light reflections where you will see...
Greetings! (In URP) After updating to the latest version of Enviro, my particle systems with sprite shaders and trail renderers no longer render...
They already did on another thread, they have a fix they are working on....
There is another thread that Unity has responded to, sounds like they are hoping to have this fixed in Burst 1.6.5....
Fixed my issue as well, thank you soo much for sharing, this was the most frustrating thing I've had to deal with in the last week.
I'm getting the same issue here, for the last couple of months since switching to 2021.2. Can be any project using Burst.
The latest version of ECS allows you to use shader graph designated material properties. So nothing yet for non-ECS but I've gotten around it...
Thanks I discovered that as well. Disabling light layers fixed it temporarily though I don't know if I'll have issues where anything would be...
I logged a bug for this issue. Haven't heard back yet. The default template for HDRP with a new project has light layers turned on. And...
Just to follow up, you are confirming that is a bug with DrawMeshInstanced in HDRP? I am just concerned that maybe the call is being deprecated...
Looking at the latest version of HDRP 10.2 vs URP 10.2, it doesn't look like HDRP fully supports Graphics.DrawMeshInstanced. I logged a bug (...