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Greets. When approaching an eleborate and stretched out concept - with differing things like crafting, combat, research, destructable terrian,...
Sometimes its easier to "switch" meshes when collisions happen. eg. Need a leg chopped off? Destroy() original mesh; spawn (on original x,y,z)...
Would be nice to be able to user-friendly-animate ingame cut-scenes using unity scenes and animated 3d actors. :)
Is there a specific format for those chunks via L3DT? Or can any other program be used to generate such terrains? ie is it purely rendered graphic...
That looks fantastic! * So all the "chunks" you are loading in are seperate scenes? * Or a very large scene cut up into chunks? * Can...
I was starting to learn the FPS Tutorial last night which was running nicely - and then I quit and restarted today... and this is what I see now!...
Greets. I am wondering what is the most efficient way to make huge seamless terrains? Do I make ONE huge terrain/scene and work on it? Or do...