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Hello, sorry but no.
Thanks a lot for the answer :) So I guess there's some kind of launcher that detects if an update is on disk, then delete the old one and put the...
Hello, So far, Unity Hub is super awesome, thank you! It's not really a Unity Hub related question but... can you tell me how you handle the...
"So it is not possible to augment the same Image Target more than once in the same camera field of view" Seems like we can't :)
Hey, I may be wrong, but you must have 2 different Image Target, not twice the same. I think that when it found the Image Target it was looking...
Well I'm using the current real scale of my object, as recommended by the Vuforia documentation. So if my object has a width of 5.3 cm, I input...
Hello, One thing I still don't understand with Vuforia on Unity is the scale of GameObjects. When we create an ImageTarget for a an Image that is...
Hello! I'm really interested in seeing how it looks like on the HoloLens and see the tracking in action. If you make a video and share it with...
Never heard of "Studierstube ES Augmented Reality" before! And thanks for the suggestion about the wish list :)
Hello! Can someone explain to me why this won't work out of the box? If it already works in the Editor for Windows/Mac, it should be ready for...
Hello! How do you handle the minimum size of the window? Are you calling Windows native APIs to do that? Also, is this working on OS X? Thanks!...
Hey :) Well, I know you can do that on Mac. When you build your standalone Mac. Right click on yourBuild.app, Show Package Contents, and navigate...
Hey! No, I'm not Declan, but the French guy who work with him for the past months to bring MaterialUI to the Asset Store ;) You can send us an...
Hello! I don't want to stole the show on your freaking awesome and amazing work (seriously, wow). But we released a few weeks ago MaterialUI on...
If you want to have access to the bundleIdentifier, productName etc... at runtime, and much more features, like handling multiple version of your...
Hey :) Saw on another thread that you can just rename your project in PlayerSettings and it will work fine. Or you can build in development mode...
Hehe that's nice! Great addition. But we also need native support for this in Unity UI :)
Hey there! Seems like this thread is a little old, but Leo do you have a status update on this? It would be awesome to be allowed to type unicode...
Hey :) As I told you on twitter, you don't retrieve the Renderer, but rather the Image component directly. And then image.material =...
Awesome! Is it also working on iOS? I mean does Unity handle something similar? Thanks.