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I recently went back to basics for a weekend and cracked open the old GTKRadiant editor, just to see what made blocking out levels in that editor...
This asset has now been released on the assets store and can be found here: https://www.assetstore.unity3d.com/en/#!/content/58913
Quick update while waiting for approval process. I've changed up the floor parts a bit and added every size combo you would need (before 5 sizes...
@theANIMATOR2b As of right now it's only the set and single house prefab example/template. I'm actually working on a bunch of sets due to release...
https://www.assetstore.unity3d.com/en/#!/content/58913 [IMG] [MEDIA] Full 3D model set used to construct many versions of your own house...
I actually have extended the MonoBehaviour and included the lib already. Sorry should of pointed that out.
Quick question. I'm using the trial version of Forge and it seems like all the online tutorials say to change your Updates and Starts / Awakes to...
To anyone else having my above issue, turned out I could not instantiate a new wheels array within my ScriptableWizard's "OnWizardCreate" event...
I'm trying to automate a lengthy vehicle setup process I have to do with a lot of vehicles in our project. One of these steps is to add the EVP...
First off, awesome! This is greatly needed for our project. However, I have so many questions before I can think about investing in this. First:...
Ah, got it worked out now. Seems that the default export or rather save feature of acquire is defaulted to 1024 (by height map resolution I...
tomaszek, sorry if this was asked already, but the coverage->acquire is hit or miss as far as I can tell when saving out maps. Currently in a new...
http://www.tizag.com/phpT/
You are sir are super awesome! As always, thanks tom!
Hey tomaszek, quick question about multiple terrains in one scene. We use a main terrain that we play on that has a 128 resolution, while we...
I've added yet another tutorial on how to rigg weapons and animate them with first person hands to the inter-webs today. Enjoy. [media]
Ah ha, indeed that worked. Regarding our camera, they are instantiated at players entering the photon room (both main camera for game main menu...
Wow, that was fast Tom! Ok, correct (guess I left out the important part) I do get a script error around that line number: [IMG] Updating...
Hi tomaszk, I think I might be missing them options? [attach] Is this option somehow inherently disabled via an RTP_LODManager option maybe?...
Hi There, I'm sorry if this has been asked already, but I was not able to find it on this thread. Where has the specular color control gone...