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Thanks but physics debugger only works when the game is running. What I need is to be able to visualize all colliders in the editor while having...
Ok I'm sorry I misunderstood the question. I believe you can't do it without duplicating the vertex. As you know, each vertex gets assigned a...
The huge games you refer use Asset Bundles or Addressables (which uses Asset Bundles behind the scenes). You basically store the assets in the...
Deleted by author since info was unrelated to the question.
My ScriptableObject array field is expanding on top of other fields in the inspector. See screenshot below: [ATTACH] Code: using UnityEngine;...
Looks nice! Congratulations! One feedback: trailer is giving me a bit of a headache due to the constant flashing of colors and I can barely see...
When setting up compound colliders it is very frustrating that the other primitives do not show up in the editor when you're trying to position...
I came to this forum to complain about Unity answers and I found this topic. What's Unity doing about Unity Answers anyway? It looks very dated....
I also wanted to know this. According to the issue tracker, some of the fixes are in versions 10.0.0 and 11.0.0: -...
Worth mentioning that if you're using the Device Simulator package, keyboard/mouse/controller input won't work in the Simulator view, only the...
I have no idea what `StreamingAssets/aa` is so it's quite annoying to have it created in my project files and also getting the warning in my...
Is Game Foundation production ready? If not, when do you guys plan to move it out of preview? What's the roadmap?
Thanks for the responses, very insightful. Yes, I understand all of the above are commonly used, but I guess my main question was more about...
I've seen many threads talking about different strategies to deal with object dependencies in Unity. Because of the nature of Unity where...
I'm not expert in this area but realtime GI is actually precomputed realtime GI, meaning it saves data when you bake to be used in realtime later....
Is your platform of choice Android? If so, there's a bug where lightmap compression is clamping HDR values. See:...
@florianpenzkofer could you link the bug report (if any) please? I'm interested in this too. What's the ETA for the fix? Thanks
Hi, I have a challenge which I'm not quite sure how to solve so I'd like to pick the community's brains on this. I have a scene where my static...
Nevermind, I figured it out. I had to set the "Motion time" param in the animation state to 0 or 1.
No, my ask is if it's possible to set the default state to be the end frame of an animation clip. I don't want the animation to play, I want it to...