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I did manage to fix it by changing the scripting backend to I2CPP, which is suboptimal but I havn't found a way to make it work with .NET
Hi sorry for the delay My unity editorversion is unity 2017.2.0f3 Thanks for the reply
Hello My dictationRecognizer.stop() does not seem to be working, the dictationRecognizer.Status before I call stop() is 1 which is "running" but...
Hi I'm quite new to HoloLens, I want to draw bounding boxes around the separate surfaces in my room. I was wondering if it was possible to do...
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I am having trouble building my project with the SpiceSharp NuGet package. I can enter play mode fine but when I try to build and deploy to the...