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@Vicsha If you have some time could you please describe the issues you're having and your setup? Like Unity version, platform and maybe a screenshot.
Environment Intensity should be kept at 1 for physical correct lighting. I'd change the default, but it would break the compatibility with...
There's no support because I don't have access to console dev kits. That being said it may actually work. Some time ago a user contributed patches...
The Unity's APIUpdater. See bug #895081 with repro project.
Thank you for sharing. Seeing your work encourages me to keep advancing this asset. I'll give high priority to fix any energy conservation related...
The fix for this is coming to the asset store, currently in review.
Hi. I'll need some more information. I'm guessing the issue is the overall flat appearance of the skin. Please expand the internals part of the...
Same here. I'm on Kubuntu 16.04. Save project works as a workaround. 5.4 and earlier didn't have this problem.
It appears that for any forward-rendered shaders to make AO work correctly with the beta PostProcessing asset, you need to select "Force Forward...
Thank you very much @Invertex. I incorporated this change. Not using the UnityObjectToClipPos (introduced in Unity5.4) was potential cause of...
Although consoles are not officially supported as I don't have access to SDKs, I can probably make it work with a few tweaks. Could you please do...
I'm grateful for the new compute related additions to the CommandBuffer API, but one important piece is still missing: a way to set or reset the...
Yes. Normal map is the most important thing to have in the detail.
Thanks for reporting the screenshot issue I'll look into it. Try using the "combined" version of the shader. It's all about combining textures for...
Transparency (alpha blending) is not supported, but I think what you're doing is better done with detail texturing. Detail texturing is the number...
I tried to reproduce the issue but there are too many factors. My initial guess is that the problem is related to specular lighting and energy...
Thanks for reporting the issue. I made changes to fix the issue, but I'd like some some feedback before submitting to the Asset Store. I've...
Yep.
Things I'm considering for the next minor release: - Emission - Details. In a limited form. Detail texturing can be tricky in forward rendering...
I'll look into it. Would you mind sharing this particular scene, if it's not too much of a bother?