A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I've been given a month to get an old app from Unity4 to work on a newer devices and plug-ins(android3 just released when the first app was made)....
So.. i've had to upgrade the project from 4 to 5.2 version of unity. After all the 3d modelling and baking is done, i started to do final tweaks...
That would be great if you could provide both. Now i have a completely unlit shader with detailed diffuse textures and non-unity lightmaps, i...
Any solution?
Weirdly, i googled a lot, but couldn't find a simple solution how to do a simple bump/specular v2f shader. I think some simple example would help...
What i was doing that time is a shader that would cut object in a half, view-dependent. AR app, factory tower. You look at it from a diffirent...
Oh gosh.. once again searching for a lots of hours how to get an object position in fragment shader i get to my own question. Why is it like that?...
I're fixed the issues, changing the world normals to local normals. Still, normals inverted and some blending are not fully correct. If you have...
Please tell me in the comments about it's work. It seems like some people can't get worldNormals in the shader and get textures streched allover....
Hi! I've fiddled a bit with standard terrain shaders so i made them triplanar. Also it's possible to adjust color multiplier of each individual...
So, after some experiments i came up with this - surface shader that well lit, animated, casts and recieves shadow. HOWEVER.. the shadows is not...
It is possible, there's a shader that cuts object, depending on camera posotion. Although i can't get it to work on samsung devices. Shader...
So, for now i've managed to get the assets lighted correctly, cast and recieve shadows. But there's a problem with blending and the shadows won't...
Hello! We use the nature pack trees in our project, but their shaders has no lighting and cast no shadow (and for some reason they use double...
Thanks a lot, guys! It's finally working as it supposed to! Here's the code: Shader "PinballShaders/BoundaryGlowShader2" { Properties {...
Hello! I have some issues about getting the object and the camera coordinates inside the shader. So, camera center command suppose to be...
Hello everyone! I got no options left but to ressurect this old thread to ask for some help.. So.. i've needed a shader to make the schematic...