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Hello, Thanks for creating this tool, we've found it very useful, now, we're trying to compile our project for iOS and the following error is...
I would like to bump and confirm this issue. We have a game that loads all the levels as asset bundles and are put into an empty scene (additive)...
This is still a problem. If I try to have all my scene in one image I get either of these two results, there's no way to utilized completely the...
FuzzyQuills, I have not seen an API to set Realtime light map snapshots, but only baked light maps.
I have a question, will this service (like the crash reporting apis) allow developers to create their own back ends but keep the game...
Hello. We are trying to add precomputed realtime GI to environments that will be loaded to our game via Asset Bundles. Until now we have not...
Hello. I have the same issue but I´m using asset bundles. We are trying to figure how to have the precomputed realtime light maps embedded in...
Here is my working code: public static GameObject itemDragged; public void OnBeginDrag (PointerEventDataeventData) { if (eventData.delta.x !=...
A use case may be a draggable object within a vertical scroll list. In this case I should evaluar if te eventDelta has no horizontal component,...
This is happening to us as well. :(
Hello. We have a Studio plan and are in fact able to use the API to download IPAs, DSym and APK. We already integrated it to our CI pipeline....
Hi. I'm reading through the documentation and am planning to start using Unity Analytics, but I'm a bit concerned that by capping to 100 custom...