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Hey, I was wondering how xNode compares to "Node Editor Framework" from Seneral. I am looking for a framework to create a state-machine design...
Antialiasing is currently close to broken. These fixes are for SVG Importer Version 1.1.6 1. ALL SVG Assets need to have Antialiasing ON, if you...
You did already reply to the answer which contains the screenshot. ↑ @mgreene1 @Jaroslav-Stehlik Here a small scene. I added 1 SVG image (a...
@mgreene1 @Jaroslav-Stehlik Here a small scene. I added 1 SVG image (a circle) with the same scale 5 times, in the center and on the edge of the...
Antialiasing is totally broken. UI SVG Image Antialiasing is based on Screenposition. Moving a svgImage closer to the screen center will narrow...
Any Update on this ? I try to load a movie from an assetBundle (The AssetBundle Loader is tried and tested). When I try to load a movie I get the...
@Gregoryl If you want to have a look at it, I can send you a package. Not in public i guess :P
@Gregoryl No sorry, that is probably my failure explaining it. I have: The FreeLook Cinemachine Component The FreeLook Component works as is, x...
@Gregoryl The RTS-Camera itself works fine. I have only two problems left. One is based on Mouse ScrollWheel Input for Zooming, which I have to...
Hey, I tried to implement a RTS-Camera using the Free-Look Component. Using the v2.0 Release Candidate. Adding External Input was not as bad as...
Thanks for the fast work
Hello, Used v 2.0 I tried to use Cinemachine and extend it with better Input Modules. (Who uses Input.axis?) But if I add a MonoBehaviour to a...
Sorry to bump this, but this and one other thread are the only two talking about this (why?, idk) UnityWebRequest seems to not be supporting jar...
Hey, Major Problem. Resources.LoadAsync freezes/locks the main thread when using it in standalone windows build. It works perfectly in editor...
Sory, as said, I am using the standard shader. I don't want to recode all needed features. Just wanted to animate the emission while keeping all...
You could use some sort of noise map to regulate some of those edges and make the light feel more natural.
Hey, I wanted to animate my emission using offset. But it seems like standard shader only use _MainTex scale/offset instead of their own. This...
For some reason JointMotor or HingeJoint.motor does not equal referenz to that specific motor. You have to do this every FixedUpdate...
Hey, got a fix for you guys. Everytime you spawn something (you normally use GameObjectPools for performance reasons) you just change the z axis a...
Effects like DOF do not work. New Problem: I try to add my own inventory system to UFPS. I update the "vp_FPWeapon Meele Attack" Script by...