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Removing Start from the derived class (Player) was all I needed to do it seems, now it's transitioning fine! Thank you!!!!!!
Noticed my console....... NullReferenceException: Object reference not set to an instance of an object Character.AnimateMovement (Vector2...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : Character { // Use this for...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class Character : MonoBehaviour {...
When running the x and y parameters I set in Animator aren't moving from 0.0, gonna post a video if I can. I can also post in my scripts thank you :)
Using Unity 2017.3
Hello I started the 2d Tutorial and am having an issue. I have an idle down animation and got it to work, added my other idle animations, set up...