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Hi! Unity wants to learn about your experiences working as a team - for example, what tools you use, what’s working well, and what your pain...
This is very much of interest, and we're doing research to explore the space. It turns out that people mean many different things when they say...
Good question! :) Thanks to everyone who responded to the survey we posted here a few months ago. We combined your feedback about existing...
Thanks to everyone who responded to the survey we posted here a few months ago. We combined your feedback about existing netcode solutions with...
Absolutely not intentional! We used a pre-defined list in Qualtrics, and apparently it isn't included; I'll let the user research team know we...
>> cross-posting in several sticky threads; please pardon the repeated message<< We understand many of you would like to create multiplayer games...
Good question! You can find information about the Reliability pipeline here:...
Hi All - new blog post out that attempts to answer some of the common questions we've been getting from a lot of developers as you navigate this...
Absolutely you can run your server runtime wherever suits your game best; the ecosystem will remain open.
Good question! It means that we need to work with other providers in China. It's something we're all considering carefully for adapting existing...
I can clarify a bit further. The extent of the GCP partnership varies per service. For example Multiplay server hosting continues to offer...
We just posted an update in the UNet deprecation thread that may be of interest to people following this thread. Most relevant to this group is...
Hi All - we took some time to discuss feedback internally, and we want to share a few updates (sticky post also updated): LLAPI guaranteed in...
Everything we are implementing alongside ECS today is intended to be compatible with both ECS and MonoBehavior systems.
Confirmed - you will be able to host your servers wherever works best for your game.