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Another thing that happens is that when we use the new TMP object in 3D we have our overflow to ellipsis. We have to switch fast between overflow...
Hey guys. The most recent version works very nice. But for some emojis I'm getting a square (see image) next to the emoji, Any idea how to avoid...
Thank you. I'm currently reviewing the documentation. It seems that I can visualize the info with TensorBoard correct?. The idea is visualizing...
Yes. I would like to visualize them and perhaps exploring my own algorithms and make them interact with the ml-agents system.
Hi, thank you for your answer. Do you mean in CollectObservations(VectorSensor sensor) from the agent?. Is there any way that we can get access...
Hi guys. I'm exploring the code and the documentation of the MLAgents package, and I would like to know if there is any way to display the lists,...
Hi guys. I would like to know if you have any plans to include the new ARGeoAnchor framework from ARKit. I understand that not all the places are...
Excellent Rafael. But it means that also if there is any text character, say an unsupported foreign language it will also render the emoji. Any...
Hi guys. I would like to define a default Emoji to be presented when the engine doesn't find the emoji we are looking for, this in the case of an...
Thanks for the help guys. I follow the suggestions and suddenly the errors disappear but Unity crashes. So i downloaded the sample project they...
hi yes, just I also thought about that after I wrote you , I just did that and it worked thank you
Hi @Rafael_CS . I have opened it on a new project and I have found that it works when I add the text mesh pro component on a canvas element, but...
Hi Rafael. this is from a new scene with the default font [ATTACH]
Hi @Rafael_CS . Just followed the steps. Still the same :(
Hi, I have TMP 2.0.1
Hi @Rafael_CS . Thank you for your hard work. I am still having the same issue. I updated my project to unity 2019.3, I also was able to add the...
Thank you @Stephan_B for your quick response. I'll explore the options that you are providing. So far we are developing with unity 2018.2 and...
@Stephan_B I am succesfully using fallback fonts for my project, but the problem is that as we are adding more languages, these fallback fonts for...
Hi Rafael and thank you so much for your contribution. I am trying to use your project. Followed the instructions but I see no characters, emojis...