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I'm having an issue where if I push my project to a repo and then clone (new machine or even same one), the post-processing stack v2 from the...
Sweet, that did the trick. Thanks for your help.
Hi, I've been working for a couple weeks on a shader that generates vertex data in a compute shader and sends it off to a geometry shader to be...
I'm looking to create a video intro for my friend's webseries. I've seen that a couple short films have been rendered in unity but I've been...
Thanks for the quick reply. It's understandable that it was removed due to issues and I've just relocated the files into the Assets directory,...
Hello, My small team is trying to swap to collab and we're encountering an issue, files outside the assets folder are being ignored. We typically...
I did try something similar where I rotated the (then non cubemapped) skybox camera and rendered to a render texture which would be drawn before...
Hi all, I've been working on getting a live skybox working by rendering to a cubemapped render texture and setting that as the skybox, the issue...
I actually ran into this problem very recently when working on getting my own geometry shader working with shadows (fun times). My quick and dirty...
Thanks, that really did give me a nudge in the right direction. Thought I should post the working shadow collector code. pass{...
hey all, I've been working for a while, trying to get a geometry shader that supports lighting shadows up and running, so far I have the...
Hello, Lately I've been experimenting with using the compute shader to do procedural generation. Originally I was using the default type to...