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Hello, this is a continuation from this question: https://forum.unity.com/threads/curved-world.344041/page-25#post-7015120 I need this dashed...
I'm getting closer I think. This gives me the correct bend direction and follows the player, but it's flipped along the z-axis haha [ATTACH]...
I think this is what you suggested? [ATTACH][ATTACH] This causes the world to move inverse to the player's x position and the bright blue line no...
I tried that yesterday but it didn't seem to be working for some reason. After your suggestion I made my objects bigger to see what was going on...
I have some world space shader effects going on in a shader (URP shader graph) that is also bending. Is there a way to bend these effects as well?...
Just purchased this plugin and it doesn't seem to download. Unity version 2019.3.13f1
I'm having the same problem. The surface just goes totally flat. I can't tell if it's the normals or the roughness or both. I'm using LWRP with...
I'm also curious how to achieve this effect (in unreal or unity). I instantly thought of metaballs when I was brainstorming some things to search...