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thank you for the explanations and help !
Thanks for the explanation! I got confused because the documentation stats that it only moves the position of the camera, so if i understand...
So this works, I don't understand why, but it does :)
Thanks for the reply! I will try this later, but I think it will aim at the spaceship, and I want it to aim at the reticle(camera target)
I have a camera set up with the aim set as hard look at to a "camera target" object, and I have a framing transposer following the player...
I'm doing a preliminary research for a 6 dof flight sim, and I'm trying to understand how to allow a player to bind multiple devices, like...
trying to decide on some optimizations techniques, came across this just now, are you running this line on update? or at start/enable? r.material...
To provide more context, this is part of an editor toolset I'm developing for a client. The goal is to make it user-friendly for junior artists,...
I actually need this for an editor tool, and I don't want to create a scriptable objects asset for each curve, because when creating a level the...
So SerializeReference is great, but it cant be used for shared objects, for this the docs refers us to Scriptable Objects, the thing is that that...
any news on this UNITY? I'm in 2021.3 and having this issue would really like to avoid deleting my HDRP assets and recreating them
For future reference, this was caused by the occlusion culling not being up to date after some terrain modifications.
[Edit] For future reference, this was caused by the occlusion culling not being up to date after some terrain modifications. The Terrain is...
I dont :/ I use the documentaion, and lots of expirimentation, and googling specific questions/topic sometimes yield good stuff
the "Engine" is what is running in your exe file when you build a Unity project, so you can use this code at run-time in a build. It sounds like...
The terrain data that holds the splatmaps, height and other details can be edited at runtime, you just need to roll out your own painting/editing...
I have a custom procedural terrain generator, and I'm debating with myself what would be the best approach to scatter rocks around the terrain....
Would love to see it if you have a link :) Totally understand the dilemma regarding sharing it, I'm thinking of sharing this editor too, maybe...
I like the approach of the "edit mode", after all I don't edit/make levels every day. I've created my fare share of artists editors in my...
So if I understand correctly you would create some kind of a master editor/toolset window/toolbar, that would handle all objects of certain types...