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yep same uv2 for lightmapping
sometimes my baked light maps are too bright any workaround to solve this problem.This usually happen on last "LOD" level that i have created for...
thnx for clearing thnx man
i unwrapped my models with unity automatic "Generate light map uvs" and thus i have no overlapping light map uvs.When switching to the...
first of all great asset,really amazed by the results.i have one confusion,when we combine the meshes using the Clustering Feature,now how i can...
import that and this error pops up,imported it on a empty gamy project unity version: 2019.4.15f1
the assets says that No probes will be located inside the geometry but in my case probes are being located inside the geometry any idea what i am...
while using "batch prefab baker" is there a easy way of adding prefab in "prefab slot". Adding prefab one by one is really painful.I mean the way...
thnxs man lookin for this thing exactly
is there a way to combine juts the materiel of two meshes not the meshes
Sorry from my side that you cant understand my question,i asked that there are 20 of barrels in my scene placed at different position, i simply...
sorry i cant understand what you mean by real mesh shot using baked lightning
i have two questions to ask 1: i have some same props(meshes) in the scene which are placed in different places in the scene.I combine all these...
thnx bro it solved the problem
i want to have both the dynamic and static shadows in my scene,for this i use the "shadowmask" render mode,my static objects are still casting...
Well is there any way to increase impostor Tris count to some extent to make it look more good,its still looked good enough but just curious to...
thnx for the help yep i will target 3.0 now
i already did that and yep the problem is with the OpenGL 2.0 on OpenGL 2.0 it doesn't render but switching to the OpenGL 3.0 actually render the...
i did one more test i enforce the openGLES version 2 on my 4gb ram and the 4gb ram was also unable to render the impostor and when i switch back...
i run the development build but the problem remain same,console just give that message "Build completed with a result of 'Succeeded' in 61...