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Sorry for this question, but I feel like I really need to ask this. Is sub scene streaming and entities suppose to work on latest versions of...
Hi and thanks for the good work on the webgl! I still have some questions though. Is the Unity's weblgl port still limited to 32 bit typed arrays...
Thanks for replying, By native WebGL I mean writing everything from scratch with javascript using WebGL. After a some research both Unity and...
The problem was easily tackled with native WebGL by enabling int 64 bit arrays by khronos group approved extension. Problem is that the project is...
Hey, Don't know if this one is asked, but is there a 64 bit support coming for WebGL builds? The thing that you can make desktop app and then...
AEC industry stuff. My concern is mostly in the thing that, I have worked with several 3d applications before and the memory size of those...
How would you handle scenario like this with Unity? Would you recommend sending the data outside Unity's heap(in the browser's frontend scripts)?...
Hi and thanks for the fast reply, Problem is the memory management and trying to solve a case like "Client downloads a model bigger than than the...
Hi, Trying to load and process even one big file in WebGL build causes memory out issues. How can I override the default 2 gb limitation? I know...