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OK so I managed to finally crawl enough of the HDRP source to figure out how this is supposed to work. Looks like I can include the Common.hlsl...
So I've been messing around with Unity's new DXR support in 2019.3 as a bit of a learning experiment. I see that I can give object shaders a...
For reference, the part of my graph which samples the normal cubemap and extracts the normals from the RGB channels (it is an ARGBFloat...
I'm trying to work on procedural planet rendering. My heightmaps are generated as a cubemap to eliminate pole distortion among other things, and I...
OK so I figured out that this is related to having a space in the "Name" field. I'm guessing it just naively tries to construct a function name...
I'm trying to create a simple graph that just samples a cubemap with the object's normals and displays the value. After realizing that the...
Hi, I've just purchased this for a VR game I'm working on. I'm trying to use this with the Universal Render Pipeline and the foliage shaders in...
Just imported Universal pipeline package and started poking around and I've noticed that I only seem to have FXAA and SMAA options, TAA seems to...
Aaaah, got it! So I guess content in an optional bundle could be tagged with another label and I can just keep track of which label I need to...
Trying to get to grips with using the Addressable system with a pure ECS example RTS project I'm working on. Right now, scriptable object...
Hello, I've just started dabbling with writing some sort of kit or example project for multiplayer RTS games, and I've thus far started out...