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Okay, we finally found a solution. If anyone else is having this issue, we found that it was caused when using LZ4 / LZ4HC compression. At some...
We're having some troubles with one of our games - when we use SceneManager.LoadSceneAsync() we get a massive lag before the scene is loaded on...
It's still unclear if that means that it will show their own CMP consent confirmation, even if they're just a mediated network loaded via...
I realise that this thread is a bit old now, but I wanted to throw my comments in as well. It would be very useful to be able to change the...
Thanks for the feedback. That makes sense about the styles needing to apply to single words/sentences. I was also looking to see if I could set...
It seems like we can only set the horizontal alignment in a TextMeshPro stylesheet. Is there a stylesheet tag for vertical alignment? I've tried...
Tested on more devices, and confirmed that this does indeed fix our issue. Thanks
I need to do some more testing to confirm, but it looks like you've solved it! This has been a thorn in my side for almost a year now, making it...
So I have found out what is forcing the update of the URP package every time I launch the application. I was using the 3.0.x beta version of Unity...
Okay, at further investigation, this isn't related to my issue. Turning off the SRP Batcher has no effect, I'm still getting a blank screen...
Hi team. I'm just reading through this forum post trying to understand if this issue is the same as what I am observing in our project. I assume...
This has just become an urgent issue. Whenever I launch our project it insists on upgrading to URP v7.6.0, even though I haven't upgraded our...
I'm having major issues trying to update our project from URP version 7.3.1 to version 7.6.0 (or greater) With v7.3.1 everything works fine on...
We have had to roll back to v2.0.0 because of this issue. We are receiving duplicate "ProcessPurchase" calls during a purchase, and an...
Oh heck! You've actually helped point me in the right direction to solve it @VergilUa! It turns out if I set the SpritePacker mode (in...
Thanks for the suggestion VergilUa. I've tried switching to the legacy Sprite packer, but it still doesn't solve the problem. I have also...
I'm still digging into this with no progress. It's been suggested that we can't use SpriteAtlases in an AssetBundle (despite the fact that I have...
I'm struggling with an issue in Unity loading Sprites from a SpriteAtlas, downloaded in an AssetBundle. In our current game I am trying to...