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Yeah I figured that was the case. I was just hoping to get a beat-up / dented look before shards started detaching. Thanks for the clarification!
Hi @Mir-vadim! Great asset :) So I am using a pre-shattered asset in a zero-gravity environment as a dynamic connected cluster (think spaceship),...
I too am seeing the lights through objects. The objects are using the standard opaque shader. I see that it depends on the distance between the...
I just got this asset and wow, it's a lot of fun! Bravo! Works really well... What would make this SUPER incredible is if global fog rendered...